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Agones

sandbox
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First Research Pass Completed: Initial facts, key features, and documentation links have been gathered. Detailed technical writing and synthesis are currently in queue.

Overview

Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes.

Key Features

  • Define a single GameServer, and/or large game server Fleets within Kubernetes - either through yaml or via the API

  • Manage GameServer lifecycles - including health checking and connection information

  • Fleet Autoscaling capabilities that integrate with Kubernetes’ native cluster autoscaling

  • Gameserver specific metric exports and dashboards for ops teams

Use Cases

Hosting multiplayer games requiring dedicated servers on Kubernetes.

Getting Started

Check out the official documentation on the Agones website at agones.dev.

Recent Updates

Active development and continuous updates via GitHub releases.

Did You Know?

Agones is derived from the Greek word agōn which roughly translates to ‘contest’, ‘competition at games’ and ‘gathering’.